Hank Samson
Hank Samson is an investigator. He first appeared in the Innsmouth Horror expansion.
Sheet info
Occupation: the Farmhand
Home: General Store
Unique Ability: Thick-skulled - Any Phase: Hank does not make a Horror check when he first encounters a monster. Instead, he only makes a Horror check if he first fails a Combat or Evade check against a monster.
- Fixed Possessions
- $3
- 1 Clue token
- 1 Common item (Food)
- Random Possessions
- 1 Unique item
- 1 Skill
Focus: 2
Speed | 2 | 3 | 4 | 5 |
Sneak | 4 | 3 | 2 | 1 |
Fight | 2 | 3 | 4 | 5 |
Will | 3 | 2 | 1 | 0 |
Lore | 0 | 1 | 2 | 3 |
Luck | 4 | 3 | 2 | 1 |
Personal Story
The Story So Far: As he was growing up on his parents' farm, it soon became obvious that Hank was more of a doer than a thinker. He wasn't stupid, exactly, he just didn't spend a lot of time thinking things through before he did them. A lot of the time, this tended to get him in trouble.
Then again, sometimes it came in handy, like it had in the last month when he heard the cows panicking. Picking up his shotgun, Hank rushed outside, only to see some kind of giant buzzard thing attacking the cattle. Now, some might have questioned their own sanity at the sight while others might have fainted away in sheer horror. But Hank, he just took aim and blew the darn thing's head off. It only occurred to him later to wonder just what it had been.
When Pa saw the corpse, he told Hank that they were going to take it to a Professor he knew at Miskatonic University. So, they crated it up, drove to the nearest train station, and hopped a train to Arkham.
Only, things haven't gone so well since then. First, the crate vanished off the train, and then Pa went missing when he went to complain about the missing crate.
As Hank grows tired of waiting at the General Store where his Pa told him to meet up if they got separated, he wonders if he might not have to start doing a little thinking after all.