Feeding the Hand that Bites
Feeding the Hand that Bites is scenario seven. It was first published on October 21, 2008.
Requirements
Special rules
Monsters do +2 Stamina Damage. Place a cultist as the first monster drawn for each Monster surge. When a cultist moves on the board (for any reason), flip the top three cards of the unique item deck over. For every tome revealed, place one Doom token on the Doom track. Repeat this action for each cultist on the board that moved. Cards revealed in this way are put on the bottom of the deck in any order. At the end of the upkeep phase, any Investigator with less than full Stamina loses Stamina equal to the number of Doom tokens on the Doom Track, if they are not at St. Mary's Hospital or Lost in Time and Space. This rule is suspended during combat with the Ancient One.
Setup
Setup as normal. Add the Curse of the Dark Pharaoh and Kingsport Horror components.
Remove the following from the decks:
- 3x Food
- 4x Flesh Ward
- 2x Heal
- 2x Voice of Ra
- 1x Enchanted Jewelry
- 1x Healing Stone
- 1x Obsidian Statue
- 1x Sword of Glory
- 1x Warding Statue