Devil's Hopyard

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Devil's Hopyard is a Dunwich location in the Blasted Heath neighborhood. It first appeared in the Dunwich Horror expansion.

Special Encounter

Strange Deal: Instead of having an encounter here, you may spend 5 toughness worth of monster trophies or 1 gate trophy to gain 1 Clue token and $2.

Encounters

Encounter Skill check Expansion
A scientist from Miskatonic University is here to examine the dead plant life. He's happy to explain some of the area's stranger aspects, but he uses highly technical language. Make a Lore (-2) check to decipher what's he's saying. Gain 1 Clue token for each success. Lore -2 10Miskatonic Horror: Dunwich Horror component15Miskatonic Horror: Lurker at the Threshold component
A sickly monster appears. You receive an extra +1 bonus on any Combat check against it. 2Dunwich Horror
A small black plant grows here, where no other vegetation survives. Something about its smell compels you to eat one of its small red berries. Gain 1 Clue token and lose 1 Stamina. 2Dunwich Horror
After stumbling over yet another piece of debris in this dry, barren expanse, you begin to notice a pattern in the way that a certain type of jagged black rock is strewn across the field. Pass a Lore (-2) check to gain 2 Clue tokens. Lore -2 2Dunwich Horror
As you walk in the moonlight, you are struck by a curious sight. You are casting two shadows. Looking up, you are stunned to see two moons. Lose 1 Sanity. 10Miskatonic Horror: Dunwich Horror component11Miskatonic Horror: King in Yellow component
Gibberish and obscenities are carved into the bark of some of the dead trees ringing the hopyard. You recognize occult symbols on the most twisted and deformed specimens. Pass a Luck (-1) check to draw 1 Spell. Luck -1 2Dunwich Horror
In the moonlight, you hear a local farmer muttering to himself and gathering the dirt from this area into a small pouch. Make a Luck (-2) check to hear what he's saying. If you pass, you realize he's reciting an ancient ritual and you draw 1 Spell. Luck -2 10Miskatonic Horror: Dunwich Horror component
Make a Luck (-1) check. If you fail, your health has been adversely affected by your time here. Draw 1 Injury card. 10Miskatonic Horror: Dunwich Horror component9Miskatonic Horror: Curse of the Dark Pharaoh component
Make a Luck (-1) check. If you pass, you discover an underground chamber containing some alien techonology. Draw 1 Unique Item. Luck -1 2Dunwich Horror
Make a Luck (-2) check. If you pass, you stumble across a pile of unusual debris. Picking through it, you find an unusual item. Draw 2 Unique Items and keep one. Luck -2 2Dunwich Horror
No wildlife of any kind will approach this barren field and the silence is unnerving. Make a Will (+1) check and lose 3 Sanity, reducing the amount of Sanity lost by 1 for each success rolled (to a minimum of 0). Will +1 10Miskatonic Horror: Dunwich Horror component
Pass a Luck (-1) check or you have been here too long, and strange hungers have been awakened in you. Draw 1 Madness card. Luck -1 2Dunwich Horror
Picking your way between the dead plants, you come across an old man gathering some strange fungus. He introduces himself as Zebulon Whateley and ask if you know the Art. If you discard 1 Spell, take his Ally card. If it's isn't available, gain 4 Clue tokens instead. 2Dunwich Horror
Picking your way between the dead plants, you come across an old man gathering some strange fungus. He introduces himself as Zebulon Whateley and ask if you know the Art. If you discard 1 Spell, take his Ally card. If it's isn't available, gain 4 Clue tokens instead. 2Dunwich Horror
Picking your way between the dead plants, you come across an old man gathering some strange fungus. He introduces himself as Zebulon Whateley and asks if you know the Art. If you discard 1 Spell, take his Ally card. If it isn't available, gain 4 Clue tokens instead. 10Miskatonic Horror: Dunwich Horror component
Picking your way between the dead plants, you come across an old man gathering some strange fungus. He introduces himself as Zebulon Whateley and asks if you know the Art. If you discard 1 Spell, take his Ally card. If it isn't available, gain 4 Clue tokens instead. 10Miskatonic Horror: Dunwich Horror component
Sickly-colored steam begins to rise from invisible fissures in the earth. Make a Speed (-1) check to cover your mouth before breathing it in. If you fail, lose 2 Stamina. Speed -1 10Miskatonic Horror: Dunwich Horror component
Standing next to one of the dead trees, near the hopyard, you look up and see a decayed noose hanging from one of the branches. You take it as a bad sign. Make a Luck (+0) check. If you fail, you are Cursed. Luck +0 10Miskatonic Horror: Dunwich Horror component15Miskatonic Horror: Lurker at the Threshold component
The atmosphere here is stifling. Make a Fight (-1) check or lose 1 Stamina and 1 Sanity. If you are reduce to 0 Sanity or Stamina, you are devoured. Fight -1 2Dunwich Horror
The fumes in the air here make you feel woozy and you have to sit down. Stay here next turn. 2Dunwich Horror
The ground beneath your feet gives way suddenly and you drop down for what seems forever. Move to the first area of the Underworld, have an encounter there, and then immediately return here. 10Miskatonic Horror: Dunwich Horror component12Miskatonic Horror: Kingsport Horror component
The ground has been dug up in several places, and you think you may be able to find tracks of the creature that was digging. Make a Luck (-1) check and gain 1 Clue token if you pass. Luck -1 10Miskatonic Horror: Dunwich Horror component
The smoke here burns your eyes and you begin to see things that couldn't possibly be real. Make a Luck (+0) check. If you pass, it was nothing more han a terrifying mirage. Lose 1 Sanity. If you fail, it's no hallucination. A monster appears. Treat this monster as if it has the Nightmarish 1 ability if it doesn not already have the Nightmarish ability. Luck +0 10Miskatonic Horror: Dunwich Horror component
Through one of the fissures in the stony ground, you see something shining. Make a Fight (-2) check. If you pass, you manage to free the object. Gain 1 Unique Item. Fight -2 10Miskatonic Horror: Dunwich Horror component13Miskatonic Horror: Black Goat of the Woods component
You feel as if this desolate area is draining you of your life. Lose 1 Stamina. Then, if either the Act I or Act II card is in play, you must additionally discard 1 Skill if you are able. 10Miskatonic Horror: Dunwich Horror component11Miskatonic Horror: King in Yellow component
You find the carcass of a deer laying in the clearing. While it doesn't appear to have any injuries, blood has erupted from its nose and eyes. Deciding that discretion is the better part of valor, you move to the street. 2Dunwich Horror
You hear a panicked cry from inside a nearby cloud of brownish smoke. If you rush to help, you pull someone inside the cloud to safety, but hurt yourself badly doing so. Draw 1 Ally and 1 Injury card. 2Dunwich Horror
You hear a panicked cry from inside a nearby cloud of brownish smoke. If you rush to help, you pull someone inside the cloud to safety, but hurt yourself badly doing so. Draw 1 Ally and 1 Injury card. 2Dunwich Horror
You hear a panicked cry from inside a nearby cloud of brownish smoke. if you rush to help, you pull someone inside the cloud to safety, but hurt yourself badly doing so. Draw 1 Ally and 1 Injury card. 10Miskatonic Horror: Dunwich Horror component
You hear a panicked cry from inside a nearby cloud of brownish smoke. if you rush to help, you pull someone inside the cloud to safety, but hurt yourself badly doing so. Draw 1 Ally and 1 Injury card. 10Miskatonic Horror: Dunwich Horror component9Miskatonic Horror: Curse of the Dark Pharaoh component
You hear a panicked cry from inside a nearby cloud of brownish smoke. if you rush to help, you pull someone inside the cloud to safety, but hurt yourself badly doing so. Draw 1 Ally and 1 Injury card. 10Miskatonic Horror: Dunwich Horror component13Miskatonic Horror: Black Goat of the Woods component
You hear a panicked cry from inside a nearby cloud of brownish smoke. if you rush to help, you pull someone inside the cloud to safety, but hurt yourself badly doing so. Draw 1 Ally and 1 Injury card. 10Miskatonic Horror: Dunwich Horror component12Miskatonic Horror: Kingsport Horror component
You see what looks like a deer walking toward you, seemingly unafraid. You then see that eating the grass near this place has mutated it. Make a Fight (-1) check to defend yourself. Lose 1 Stamina if you fail. Fight -`1 10Miskatonic Horror: Dunwich Horror component14Miskatonic Horror: Innsmouth Horror component
You've heard that strange creatures appear at night in the hopyard. If you wish, you may spend the night here and observe. If you do so, you are delayed and gain 3 Clue tokens observing the creatures that dwell here in the night. 10Miskatonic Horror: Dunwich Horror component14Miskatonic Horror: Innsmouth Horror component