Injury
When an investigator is reduced to 0 Stamina, he may choose to gain an Injury card. If he does this, he does not lose any items or Clue tokens for being knocked unconscious, and his Stamina is restored to its maximum value instead of to 1. However, the investigator must still move to either St. Mary's Hospital or Lost in Time and Space, as appropriate. In addition, he must draw one Injury card.
Injury cards inflict long-term penalties of a physical nature to the investigator and are extremely difficult to get rid of (there is a slight chance to cure them through an encounter at St. Mary's Hospital). Injury cards are not items and cannot be discarded or traded as such.
If an investigator’s maximum stamina is reduced to 0, that investigator is devoured.
Injury cards first appeared in the Dunwich Horror expansion. There are 24 from Dunwich Horror, and 12 from Miskatonic Horror, for a total of 36.
An Investigator (except Rita Young) is devoured if they have a duplicate Injury card, or an Injury and its matching Madness.
List of injuries
Injury | Expansion | Quantity | Matching Madness |
---|---|---|---|
Allergic Reactions | 1 | Agoraphobia | |
Back Injury | 2 | Obsessed | |
Blood Disease | 1 | Addiction | |
Broken Hand | 2 | Compulsive | |
Concussion | 2 | Narcolepsy | |
Consumption | 2 | Despondent | |
Cracked Ribs | 1 | Amnesia | |
Disfiguring Scars | 1 | Xenophobia | |
Dizzy Spells | 1 | Claustrophobia | |
Double Vision | 2 | Hallucinations | |
Feverish | 1 | Paranoia | |
Head Wound | 2 | Delusional | |
Hearing Loss | 2 | Hearing Voices | |
Heart Damage | 1 | Delirium | |
Infected Wound | 1 | Necrophobia | |
Injured Arm | 2 | Violent Outbursts | |
Jinxed | 2 | Superstitious | |
Memory Loss | 2 | Nightmares | |
Nerve Damage | 1 | Depression | |
Respiratory Ailment | 1 | Hysteria | |
Seizures | 1 | Mania | |
Skin Rash | 1 | Schizophrenia | |
Sprained Ankle | 2 | Panic | |
Tainted | 2 | Anxiety |