The Bureau of Investigations
The Bureau of Investigations is an Institution. It first appeared in the Miskatonic Horror expansion.
The Bureau of Investigations - Government Institution
When the Bureau of Investigations is the Institution, at the start of the game, place the Agent tokens next to the Institution sheet.
On the Case
"Keener news-followers, however, wondered at the prostigious number of arrests, the abnormally large force of men used in making them, and the secrecy surrounding the disposal of the prisoners."
Upkeep: For each monster token, compare the monster's toughness to the number of Agent tokens in the same area. If the monster's toughness is equal to or greater than the number of Agent tokens, return one Agent token from that area to the pool of Agent tokens next to this sheet. If the monster's toughness is less than the number of Agent tokens, return one Agent token from that area to the pool of Agent tokens next to this sheet and then return the monster to the monster cup (or, in the case of Spawn monsters, to wherever the token was placed during setup). The order in which monster tokens are resolved is determined by the first player.
Movement: At any point during his movement, if an investigator is in a street area, he may place 1 Agent token in his street area for each 2 Clue tokens he spends. (Note that monsters ignore Agent tokens when moving.)
Protective Custody
"Picked up and dusted off by ready hands, he was found to be conscious, organically unhurt, and evidentally cured of his sudden nervous attack"
When a player is instructed to return an Ally card to the box, he may instead place the card next to any of the expansion game boards (Dunwich, Kingsport, or Innsmouth). If an Ally is already next to the chosen expansion game board, that card is returned to the box and the new one takes it place.
Upkeep: If an investigator is in a location on one of the expansion game boards, he may spend 5 Clue tokens to gain the Ally card that has been placed next to that expansion board.