The Rope and Anchor
From Arkham Horror Wiki
The Rope and Anchor is a location in the Harborside neighborhood of Kingsport. It first appeared in the Kingsport Horror expansion.
Special Encounter
Tavern: Instead of having an encounter here, you may spend $1 to search the Common Item deck for a "Food" or "Whiskey" card.
Encounters
Encounter | Skill check | Edition |
---|---|---|
"Sorry folks, it's midnight. Time to close up." Move to the street. | ||
A brawl breaks out between a couple of the regulars, and Jonas Rigg has to fire his .45 in the air to break it up. Pass a Will (-1) check or move to the street with most of the startled crowd. | Will -1 | |
A few members of the Sheldon Gang are gathered in the corner. One of them notices you watching and confronts you. If you spend at least 5 toughness worth of monster trophies or 1 Gate trophy, they accept you into the gang. Take a Sheldon Gang Membership card. If you do not spend the trophies, they throw you out. Move to the street and lose 1 Stamina. | ||
A pale, ordinary man stares out the window at the peak of the Kingsport Head as if longing for something. Pass a Fight (-2) check or discard Lucky Cigarette Case to spark his interest in you and his surroundings. If so, he introduces himself as Thomas Olney. Take his Ally card, or if it's not available, remove 1 doom token from the Ancient One's doom track. | Fight -2 | |
A pale, ordinary man stares out the window at the peak of the Kingsport Head as if longing for something. Pass a Fight (-2) check or discard Lucky Cigarette Case to spark his interest in you and his surroundings. If so, he introduces himself as Thomas Olney. Take his Ally card, or if it's not available, remove 1 doom token from the Ancient One's doom track. | Fight -2 | |
A pale, ordinary man stares out the window at the peak of the Kingsport Head as if longing for something. Pass a Fight (-2) check or discard the Lucky Cigarette Case to spark his interest in you and his surroundings. If so, he introduces himself as Thomas Olney. Take his Ally card or, if that's not available, remove 1 doom token from the Ancient One's doom track. | Fight -2 | |
A pale, ordinary man stares out the window at the peak of the Kingsport Head as if longing for something. Pass a Fight (-2) check or discard the Lucky Cigarette Case to spark his interest in you and his surroundings. If so, he introduces himself as Thomas Olney. Take his Ally card or, if that's not available, remove 1 doom token from the Ancient One's doom track. | Fight -2 | |
An old man with a concertina sings an ancient ballad about creatures coming in the night. Listening carefully to its lyrics, the song's story is both terrifying and revealing. Lose 1 Sanity and gain 1 Clue token. | ||
During the night, someone has broken all the windows and smashed all the furniture. Until repairs can be made, the tavern can't accommodate any patrons. Move to the streets. | ||
In perfect unison, the loud and boisterous crowd suddenly falls silent, turns to you and all ask, "Have you seen the yellow sign?" Lose 1 Sanity. | ||
It's a raid! Make a Speed (+0) check to get out before the police round you up. If you fail, you are arrested for being in an establishment selling liquor. | Speed +0 | |
It's a slow night and the bartender, Jonas Rigg, strikes up a conversation with you. The stories he hears have been getting stranger and stranger lately. If the terror level is currently 4 or lower, gain 1 Clue token. If it is currently 5 or higher, gain 2 Clue tokens. | ||
Jonas Rigg hands you a tavern puzzle and offers you a free drink if you can solve it. Make a Lore (-1) check to get the metal ring free from the rest of the iron sculpture. If you pass, gain 1 Sanity. | Lore -1 | |
Jonas Rigg is curious about the exhibit of Egyptian antiquities. If you choose to tell him what you know, he picks up your tab at the end of the night. You are restored to your maximum Sanity, but are delayed. | ||
Jonas Rigg suspects you may not be in your right mind. Roll a die for each point of Sanity you currently have. If you roll at least 1 success, the bartender apologizes and offers you some free soup. Gain 1 Stamina. If you don't roll any successes, move to the streets and discard one Weapon if you are able. | ||
Jonas Rigg, the bartender, looks you over as you enter the dim, smoky tavern. "I'm guessing you want to buy something besides drinks." You may buy up to 3 Clue tokens for $2 each. | ||
Jonas Rigg, the bartender, looks you over as you enter the dim, smoky tavern. "I'm guessing you want to buy something besides drinks." You may buy up to 3 Clue tokens for $2 each. | ||
Jonas Rigg, the bartender, looks you over as you enter the dim, smoky tavern. "I'm guessing you want to buy something besides drinks." You may buy up to 3 Clue tokens for $2 each. | ||
Jonas Rigg, the bartender, looks you over as you enter the dim, smoky tavern. "I'm guessing you want to buy something besides drinks." You may buy up to 3 Clue tokens for $2 each. | ||
Jonas Rigg, the bartender, looks you over as you enter the dim, smoky tavern. "I'm guessing you want to buy something besides drinks." You may buy up to 3 Clue tokens for $2 each. | ||
Jonas Rigg, the bartender, looks you over as you enter the dim, smoky tavern. "I'm guessing you want to buy something besides drinks." You may buy up to 3 Clue tokens for $2 each. | ||
One of the sailors tells you a horrible story about large fish creatures pulling men under the water. If there are 3 or less uprising tokens on the Deep Ones Rising track, gain 1 Clue token. If there are 4 or more uprising tokens on the Deep Ones Rising track, gain 2 Clue tokens and lose 1 Sanity. | ||
Sliding into a booth, you sit on something. Picking it up, you realize that someone left an item behind. If you pass a Luck (-1) check, it may prove useful to you. Gain 1 Common Item. | Luck -1 | |
Some of the locals are cooking up some fish stew in the fireplace. After a wary glance, you are invited to join them. Restore your Stamina to its maximum. | ||
Someone bumps into you at the crowded bar. Pass a Luck (-1) check or lose $3, if able. If you don't have any money or you fail the check, nothing happens. | Luck -1 | |
The mood in the tavern is jovial tonight, and you join in singing a chorus of rousing songs. Restore your Sanity to its maximum. | ||
Tonight, the old Yankee fishermen who frequent the tavern are trading long, rambling tales of the sea. You listen for awhile, but although the tales are entertaining, they are uninformative. Nothing happens. | ||
Tonight, the old Yankee fishermen who frequent the tavern are trading long, rambling tales of the sea. You listen for awhile, but although the tales are entertaining, they are uninformative. Nothing happens. | ||
Tonight, the old Yankee fishermen who frequent the tavern are trading long, rambling tales of the sea. You listen for awhile, but although the tales are entertaining, they are uninformative. Nothing happens. | ||
Tonight, the old Yankee fishermen who frequent the tavern are trading long, rambling tales of the sea. You listen for awhile, but although the tales are entertaining, they are uninformative. Nothing happens. | ||
Tonight, the old Yankee fishermen who frequent the tavern are trading long, rambling tales of the sea. You listen for awhile, but although the tales are entertaining, they are uninformative. Nothing happens. | ||
Tonight, the old Yankee fishermen who frequent the tavern are trading long, rambling tales of the sea. You listen for awhile, but although the tales are entertaining, they are uninformative. Nothing happens. | ||
Troubles weighing heavily upon your worried brow, you drink rather more than you intended. If your current Stamina is 3 or less, you are delayed and lose 1 item of your choice. | ||
Unfortunately, due to Prohibition, the quality of liquor isn't what it used to be. You get a bad batch and wind up vomiting in the alley. Lose 1 Stamina. |