Ye Olde Magick Shoppe
From Arkham Horror Wiki
Ye Olde Magick Shoppe is an Arkham location in the Uptown neighborhood. It first appeared in the Arkham Horror board game.
Home of Investigators
Special Encounter
Magic Lessons: Instead of having an encounter here, you may pay $5 to draw 2 Spells. Keep one of them and discard the other.
Encounters
Encounter | Skill check | Expansion |
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"Ah, there you are. That item you ordered has come in." Oddly enough, you ordered no such item. If you wish, you may make a Will (-2) check to impersonate the rightful owner. If you pass, you may draw 1 Unique Item. If you fail, you are arrested. | Will -2 | |
A famous occultist is in town giving a lecture. As part of his demonstration he offers to place you in a trance. If you agree, make a Will (-2) check. Gain 1 Clue token for each success. if you fail the check, lose 1 Sanity as you are assailed by traumatic visions from your subconscious. | Will -2 | |
A group of concerned citizens have come to harangue the proprietor and customers of the Magic Shoppe. You can calm them down with a Will (-2) check. If you succeed, empty the Outskirts returning all monsters in it to the cup. If you fail, the terror level is increased by 1. | Will -2 | |
A smiling man greets you warmly. "It's nice to see you again!" You believe he has you mistaken for someone else, but he responds, "Nonsense! I've been meaning to return this to you." He hands you a package and leaves. Gain 1 Common Item. | ||
A strange man roams the aisles looking desperately for something, muttering to himself. Make a Speed (-1) check, or he catches you watching him and attacks! Pass a Fight (+0) check to fend him off, or lose 1 Stamina. | Speed -1
Fight +0 |
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As you begin to delve into the rare manuscripts, the proprietor of the shop coughs loudly and holds out his hand. You may pay $5 to search the Spell deck for a Spell. | ||
As you enter the Magick Shoppe, Miriam Beecher doesn't even look up. "Sorry, we're closed right now. I'm performing a cleansing of the store. You'll have to leave." Move to the street. | ||
As you wait in line to buy something, a swindler with scars on his face and a strange accent gives you a wink, then steps in front of you and begins to distract the shopkeeper. If you leave without paying, draw 1 Exhibit Item or Unique Item, but you are Cursed. | ||
Behind a bookshelf, you hear a woman whisper, "I have killed him I loved; the world's athirst, now let it drink." When you look down that aisle, there's no one there, but there is an item resting on the floor. Draw 1 Unique Item. You may purchase it for half list price (round up). | ||
Customers in the store are gossiping about a recent strange occurrence, and who or what may have caused it. Turn the top card of a location of your choice faceup. The next investigator to have an encounter at that location draws that card. | ||
Looking closely at a mummified head in the shop, you are horrified to find it looking back at you! Lose 1 Sanity. | ||
Looking into a glass ball, you receive a vision of things to come. Turn the top card of one location deck of your choice face up. The next investigator to have an encounter at that location draws that encounter card. | ||
Miriam Beecher claims to have a healing salve in stock and offers to sell you some. You may spend $3 to recover up to 2 Stamina. | ||
Miriam Beecher eyes you carefully. "Hmm, if we're going to survive, I'd better teach you this." Draw 2 Spells, keeping 1 and discarding the other. | ||
Miriam Beecher looks deep into your heart. "Prove to me your courage and I'll do what I can to aid you." For every monster trophy you have, gain 1 Stamina or 1 Sanity. | ||
Miriam Beecher looks up as you enter the shop. "It's about time you arrived. I have a job for you to do." Take the first Mission from the Unique Item deck. | ||
Miriam Beecher offers to cast a particularly potent and dangerous spell for you...for a price. If you are willing, spend $5 then draw a monster at random from the monster cup. If it has a moon dimensional symbol, discard it and draw again. Otherwise, return that monster and all monsters that share its dimensional symbol to the cup. | ||
Miriam Beecher offers to cleanse your aura and restore your mental well-being, for a price. If you discard 1 Unique Item and pay $3, you are Blessed. | ||
Miriam Beecher offers to teach you the spell you need. You may pay $5 to search the Spell deck and take any one card you want. If you turn down her offer, nothing happens. | ||
Miriam Beecher offers to teach you the spell you need. You may pay $5 to search the Spell deck and take any one card you want. If you turn down her offer, nothing happens. | ||
Miriam Beecher offers to teach you the spell you need. You may pay $5 to search the Spell deck and take any one Spell you want. If you turn down her offer, nothing happens. | ||
Miriam Beecher offers to trade spells with you. You may discard 1 Spell to draw a new one from the Spell deck. | ||
Miriam Beecher talks to you for awhile, explaining some very interesting theories she has concerning the Mythos. Gain 1 Clue token. | ||
Miriam Beecher, the shopkeeper, peers closely at your face, then screams, "They've marked you! Get out! Get out!" and throws you out. Move to the street and lose 1 Sanity from this unsettling incident. | ||
Miriam Beecher thrusts a book into your hands. Taking a cursory glance through it, you notice that several pages are blank. She explains that a dark presence is erasing the knowledge it contains. Take a number of Clue tokens equal to six minus the number of elder sign tokens on the board. | ||
Miriam looks into your face, and you feel as though you're being judged. "I see. Your heart is in the right place. Tell me of your travels, and perhaps I can help you in return." Gain 1 Clue token for every gate trophy you have. | ||
No one is manning the shop, but an intriguing item is sitting on the counter. Draw 1 Unique Item. You may either discard it, keep it and pay its list price, or keep it without paying for it and be Cursed. | ||
Pass a Lore (-1) check to recognize an item that Miriam Beecher has underpriced. If you do so, draw 1 Unique Item. You may purchase it for half its list price (rounded up). | Lore -1 | |
Speaking with Miriam Beecher, she tells you she would be willing to trade for items, if you have anything of interest. Look at the top card of the Unique Item deck. If you want to keep it, discard one of your Unique Items or Spells. | ||
The item you have been hoping to purchase has already been sold. Make a Sneak (-1) check to sneak a peek at the ledger to see who purchased it. If you pass, gain 2 Clue tokens. | Sneak -1 | |
There is an old, locked trunk for sale for $5. If you buy it, make a Luck (+0) check and consult the chart below:
Successes:
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Luck +0 | |
Upon discovering a severed - but twitching - hand, you find yourself trapped in an interminable time loop. You are delayed. | ||
Water damage! In order to unload damaged books, the shop is holding a sale. For every $1 you pay, you may draw 1 Unique Item. You may keep any Tomes that you draw, and must discard the rest. You must pay the total up front, before you draw. | ||
With the "Legacy of the Pharaohs" exhibit in town, folks are crazy for faux-Egyptian trinkets. Pay $3 if you'd like to buy one, then make a Luck (-1) check. If you pass, it's actually a real item! Draw 1 Exhibit Item or Unique Item. | Luck -1 | |
While discussing magic with Miriam Beecher, you mention a spell she doesn't know and is eager to learn! You may discard 1 spell to draw 2 unique items. Choose 1 to keep, discarding the other. | ||
You accidentally bump into a glass bottle filled with a strange grey powder. Make a Speed (-2) check to catch it before it breaks. If you fail, lose 1 Stamina as you break out into a fit of unexplained sneezing and itching. | Speed -2 | |
You know what you are looking for, but the trick will be finding it. Pass a Luck (-2) check to search the Unique Item deck for the Livre d'Ivon card. | Luck -2 | |
You peek into the back room and see Miriam Beecher, the shopkeeper, unwrapping a mummy stolen from the visiting museum exhibit! If you turn her in, the Sheriff rewards you with a license to investigate as you see fit; take the Private Investigator card. However, Miriam's neighbors think you betrayed her, and you are Barred from Uptown. | ||
You peek into the back room and see Miriam Beecher, the shopkeeper, unwrapping a mummy stolen from the visiting museum exhibit! If you turn her in, the Sheriff rewards you with a license to investigate as you see fit; take the Private Investigator card, if it is available. However, Miriam's neighbors think you betrayed her. Place a Patrol marker in the street area of Uptown. | ||
You see an interesting book sitting open on Miriam Beecher's desk. Pass a Lore (-1) check or you peer closely at its pages only to realize too late that the book is Cursed... and now, so are you. | Lore -1 |