Neil's Curiosity Shop
From Arkham Horror Wiki
Neil's Curiosity Shop is a location in the South Shore neighborhood of Kingsport. It first appeared in the Kingsport Horror expansion.
Special Encounter
Pawn: Instead of having an encounter here, you may sell a Common or Unique Item. Make a Will (-1) check. If you pass, you get its list price. If you fail, you get half its list price (round up).
Encounters
Encounter | Skill check | Edition |
---|---|---|
"I guarantee you've never seen anything like this!" Neil holds up a jar containing a small white creature. You may pay $1 to examine it and make a Lore (-1) check. If you pass, gain 2 Clue tokens. If you fail, you gain 1 brood token if Eihort is the Ancient One. Otherwise, nothing happens. | ||
"I'm running out of room, I'm afraid." Neil is willing to sell some of his inventory for a discount. Draw 1 Unique Item. You may purchase it for $2 less than the list price, to a minimum of $1. | ||
"They say it's good luck to make an offering to this ancient stone statue. Originally it was a god of a Polynesian tribe." You may pay $1 to make a Will (-2) check. If you pass, you are Blessed. If you fail, you are reduced to 1 Sanity. If you don't pay, nothing happens. | ||
"Wow! That would look great next to the Babylonian scroll cylinders!" Neil offers to buy a Unique Item from you for $3 more than its list price. | ||
A family of tourists is receiving one of Neil's tours. They are so enthralled and delighted by his stories you can't help but feel better. Gain 1 Sanity. | ||
Among the collection, you see a small carving of a tree with branches that reach out threateningly. If you have a "One of the Thousand" Cult membership, gain 3 Clue tokens. If you do not have a "One of the Thousand" Cult membership, make a Lore (-1) check. If you pass, gain 1 Clue token. | Lore -1 | |
Given your apparent knowledge of obscure histories, Neil offers you a discount on purchasing an item from his collection. Draw a Unique Item. You may purchase this item for the list price. For every Clue token you have, reduce the list price by $1, to a minimum of $1. | ||
Neil buys a worthless, but odd-looking trinket from you. Gain $1. | ||
Neil has taken a liking to you, so he gives you the extended tour. You are delayed while he goes into painstaking detail. But you do learn a lot. Gain 2 Clue tokens. | ||
Neil is amazed to see you, saying he just had a dream about you last night. Make a Luck (+0) check. If you pass, his prescient dream proves useful. Gain 1 Clue token. If you fail, the nightmare he describes unnerves you. Lose 1 Sanity. | Luck +0 | |
Neil is wondering if you would be willing to trade. You may choose 1 Unique Item of yours to discard. Then gain 1 Unique Item. If the list price of the item you gained is less than that of the item you discarded, gain an additional Unique Item. | ||
Neil is worried that people are blaming him for all the strange things that are happening. He's very upset, and it takes a lot of convincing to assure him that he's not the target of a lynch mob. You are delayed. | ||
Neil offers to sell you a book. You may pay $3 to take the first Tome from the Unique Item deck. | ||
Neil rambles on as he gives you the guided tour. It's entertaining, but ultimately useless. Nothing happens. | ||
Neil rambles on as he gives you the guided tour. It's entertaining, but ultimately useless. Nothing happens. | ||
Neil rambles on as he gives you the guided tour. It's entertaining, but ultimately useless. Nothing happens. | ||
Neil rambles on as he gives you the guided tour. It's entertaining, but ultimately useless. Nothing happens. | ||
Neil rambles on as he gives you the guided tour. It's entertaining, but ultimately useless. Nothing happens. | ||
Neil rambles on as he gives you the guided tour. It's entertaining, but ultimately useless. Nothing happens. | ||
Neil rubs an ancient carving. "Those who've touched it say they can feel its power." You may pay $1 to touch it. If so, pass a Luck (-3) check to gain 1 Skill. If you fail the check, lose 3 Sanity. If you don't pay, nothing happens. | ||
Neil shows you a dried out cat-thing in a jar of alcohol. You may pay $1 to examine it closer, making a Lore (-2) check. If you pass, you gain 3 Clue tokens. If you fail, you lose 1 Sanity. If you don't pay, nothing happens. | ||
Neil shows you a grey, warty thing in a jar. As you stare, it slowly opens it eyes and meets your gaze. You may pay $1 to pass a Lore (-1) [2] check. If you pass, you gain 2 Clue tokens and draw 3 Spells, keeping 1 of them. If you don't pay or fail the check, nothing happens. | ||
Neil shows you his collection of primitive items. Something among them catches your eye. Draw 1 Unique Item. You may buy it for its list price plus $1. | ||
Neil shows you his collection of unusual stuffed animals. Seems he likes to practice taxidermy in his spare time. Silently, you resolve not to accept anything to drink from him. Pass a Lore (-1) check to gain 1 Clue token from examining the animals. | ||
Neil tells you that there was a strange man from Dunwich here asking about rare books. Make a Lore (-2) check to recognize the names of the books. Gain 1 Clue token for each success. | Lore -2 | |
The dust and mold on many of Neil's displays make it difficult to breathe. Make a Fight (-1) check to resist having a reaction to the fetid air. If you fail, lose 1 Stamina. | Fight -1 | |
You are shocked to discover a genuine ancient Egyptian treasure among Neil's trinkets. Stranger still, he seems eager for you to take it off his hands at no charge. You may gain 1 Exhibit Item if you wish. If you you, take the Tainted card if it is available. | ||
You discover a famous escape artist shopping for props and memorabilia. If you give him 2 of your Spells (discarding them), he introduces himself as Erich Weiss; take his Ally card if it's available. If it's not available, he shows you a trick instead, and you gain 2 Clue tokens. | ||
You notice a man trying to steal one of Neil's items. Make a Fight (-1) check. If you pass, you find he's been stealing several things around town. You return Neil's merchandise but you gain $3. If you fail, lose 1 Stamina. | Fight -1 | |
You realize that an old book that Neil has just received has been serving as a nest for a multitude of biting insects. Make a Speed (-2) check to get it outside before they start spreading. If you fail, lose 1 Stamina. | Speed -2 | |
You see a strange young man dickering with Neil over the price of a musty book. "Blast you, man! Just set a price, already!" It turns out that Neil's more interested in a couple of your items, however. If you discard 2 Common Items the young man gives his name as Charles Dexter Ward. Take his Ally card, or if it's not available, draw the top 5 Spells and keep one of them. | ||
You see a strange young man dickering with Neil over the price of a musty book. "Blast you, man! Just set a price, already!" It turns out that Neil's more interested in a couple of your items, however. If you discard 2 Common Items the young man gives his name as Charles Dexter Ward. Take his Ally card, or if it's not available, draw the top 5 Spells and keep one of them. | ||
You see a strange young man dickering with Neil over the price of a musty book. "Blast you, man! Just set a price, already!" It turns out that Neil's more interested in a couple of your items, however. If you discard 2 Common Items, the young man gives his name as Charles Dexter Ward. Take his Ally card or, if it's not available, draw the top 5 Spells and keep one of them. | ||
You see a strange young man dickering with Neil over the price of a musty book. "Blast you, man! Just set a price, already!" It turns out that Neil's more interested in a couple of your items, however. If you discard 2 Common Items, the young man gives his name as Charles Dexter Ward. Take his Ally card or, if it's not available, draw the top 5 Spells and keep one of them. |