Wireless Station
From Arkham Horror Wiki
The Wireless Station is a location in the Kingsport Head neighborhood of Kingsport. It first appeared in the Kingsport Horror expansion.
Special Encounter
Hard Going: You must end your movement upon entering this location.
Encounters
Encounter | Skill check | Edition |
---|---|---|
"Hey! Get out of here!" Hiram Grumbacher, the construction foreman, angrily runs you off the construction site. Move to the Causeway. | ||
"Hey there! What are you doing here?" Will Critchett, a muscular, unpleasant worker demands that you explain your presence on the construction site. Pass a Will (-2) check or move to the Causeway. | Will -2 | |
"You all right?" One of the workers is concerned that you may have serious injuries. If you currently have 3 Stamina or less, he administers some first aid. Gain 1 Stamina. Otherwise, nothing happens. | ||
A couple of friendly workers share their lunch with you. Gain 2 Stamina. | ||
A few engineers are testing some of the radio equipment intended for use here. They're having some difficulty making it work. Make a Lore (-2) check to recognize the problem. If you pass, they want to put you on the payroll as a consultant. Take a Retainer card. | Lore -2 | |
A thick mist comes rolling down the hill and envelops the entire construction site. Make a Luck (+0) check. If you fail, you take a spill down the hillside. Lose 1 [[Stamina and move to the Causeway. | Luck +0 | |
A truck has stalled, blocking the narrow path leading away from the construction site. You are delayed while it gets moved. | ||
A truck is rolling down the hill out of control! Make a Speed (+0) check to avoid being hit. If you fail, lose 2 Stamina. | Speed +0 | |
A workman's wife is expecting a baby! Cigars are being passed around to celebrate and, without even knowing who you are, you are welcomed into the festivities. Gain 1 Sanity and 1 Stamina. | ||
Equipment and materials have been stolen from the site, and the workers are constantly watching for strangers. Make a Sneak (-1) check. If you fail, you're spotted and suspected of being a thief. Take the Wanted card if it is available. | Sneak -1 | |
Harsh, buffeting winds force you to cling to the cliffside in terror. You are delayed. | ||
If Coded Messages is facedown, you may pay the radio operators who are working on the site to help you out. You may spend $5 to relay information for you. If you do, turn Coded Messsages faceup. If you do not spend the money, nothing happens. | ||
Inching your way across a narrow ledge, you make the mistake of looking down at the dizzying fall below you. Lose 1 Sanity. | ||
It's a tough climb and you need a rest. You are delayed but gain 1 Stamina. | ||
Looking up into the night sky, you are horrified to see large, black things circling overhead. Lose 1 Sanity. | ||
Mixed in with the other trash from the site, you spot an oddly-shaped object wrapped in canvas. Make a Sneak (-2) check to retrieve it without drawing attention to yourself. If you pass, search the Common Item deck and take the first Weapon you find. Clearly someone was trying to hide the evidence of a criminal activity. If you fail, you decide not to risk being caught and leave it alone. | Sneak -2 | |
One of the foremen asks if you're one of the engineers. Make a Lore (-2) check to pass yourself off as a technical specialist. If you fail, move to the Causeway and have an Encounter there. | Lore -2 | |
One of the speakers that is not currently attached to any radio equipment begins broadcasting a voice that speaks directly to you. Lose 1 Sanity. | ||
Rain makes the trail slippery and treacherous. Pass a Luck (-2) check or lose 2 Stamina and over to the Causeway. | Luck -2 | |
Spotting a glint of metal on the ground, you pick it up and dust it off, only to reveal a gold coin! Gain $2. | ||
Suddenly, the ground collapses underneath you! Pass a Fight (-2) check or lose 2 Stamina and move to the Causeway. | Fight -2 | |
The majority of the workers didn't show up today. The ones who did are wandering around in a daze. Take 1 Common Item, as no one is watching the equipment, but lose 1 Sanity from the strange behavior of the people. | ||
The path up to the Wireless Station is being carefully watched. You are politely but unambiguously told to stay away. Move to the Causeway. | ||
The workers are all elsewhere having lunch. You spot something in the back of one of the trcuks that looks useful. You may make a Sneak (-1) check to steal the item is you wish. If you pass, draw 2 Common Items, choose 1 to keep and discard the other. If you fail, you are caught and arrested. | Sneak -1 | |
The workers yell as they lose control of a heavy metal pole they were lifting into place. It falls towards you! Pass a Speed (-2) check or you are reduced to 0 Stamina. | Speed -2 | |
Tucked in a crevice, you find 1 Common Item. | ||
When the workers showed up this morning, the beams were bent and twisted completely out of shape. You can't imagine what it was that was strong enough to do such a thing. Lose 1 Sanity. | ||
Without warning, lightning begins to strike the beams of the station. Make a Luck (+1) check. If you fail, you are touching one of the beams at the wrong moment. Take an Injury card as the lightning courses through you. | Luck +1 | |
You come across a pleasant, white-haired young man. He introduces himself as Dr. Hamlin Hayes and tells you about the Wireless Station they're building here. "When it's completed, we'll be able to send and receive wireless messages all the way to Antartica!" Gain 1 Sanity and 1 Stamina from the rest and pleasant conversation. | ||
You encounter a bespectacled young man named Donald Stoll and make the mistake of asking him about the Wireless Station. He subjects you to a long-winded, technical explanation. You are delayed. | ||
You get a chance to try out some of the radio equipment. You hear a strange mechanical voice reciting numbers. Make a Lore (-2) check to decode any kind of meaning from what you hear. Gain 1 Clue token for each success. | Lore -2 | |
You pause to look over the construction site, marveling at man's ability to encroach even here, in this isolated, haunting place. Nothing happens. | ||
You see an older man gazing out at the city of Kingsport, reminiscing about the changes the town has seen. If you currently have 3 or more Clue tokens, much of what he says makes terrible sense and gives you insight into the inner workings of the town. you may choose any rift progress marker to either discard (if its associated rift is closed) or turn face down (if its associated rift is open). | ||
You see the corner of some worn antique trunk poking up out of the ground where the workmen have been digging. Make a Sneak (-2) check to dig it up and reveal the contents. If you pass, gain 1 Common Item. If you fail, move to the Causeway | Sneak -2 |